CatalystTech/AI
Could potential AI clones of GTA VI force a quicker official port?
AI clones of GTA VI could pressure Rockstar toward a quicker official port.
Context
What happened: A former Rockstar tech director, Obbe Vermeij, said in an interview that the threat of AI-assisted decompilation ports could push Rockstar to work faster on an official PC version of GTA VI.
Why it matters: Vermeij, who left Rockstar in 2009, described a long-standing awkward relationship between PC and console releases, recalling that PC artists were angered when the PS1 version of the original Grand Theft Auto cut textures from 256 colors to 16.
Key numbers: 2009 (Vermeij's departure from Rockstar); 256 colors to 16 colors (texture reduction on PS1 Grand Theft Auto).
What changed
A former Rockstar tech director, Obbe Vermeij, said in an interview that the threat of AI-assisted decompilation ports could push Rockstar to work faster on an official PC version of GTA VI.
Why it matters
Vermeij, who left Rockstar in 2009, described a long-standing awkward relationship between PC and console releases, recalling that PC artists were angered when the PS1 version of the original Grand Theft Auto cut textures from 256 colors to 16.
Key numbers: 2009 (Vermeij's departure from Rockstar); 256 colors to 16 colors (texture reduction on PS1 Grand Theft Auto).